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Design Calibration

Use this reference after gathering context and before declaring the design system. Its purpose is to turn a brief into visible decisions, not to decorate the response with scores.

Contents

  1. Design Read
  2. Five Dials
  3. Presets
  4. Resolve Conflicts
  5. Optional Image-First Branch
  6. Completion Test

1. Design Read

Write a compact read containing:

  • Artifact: landing page, dashboard, prototype, slide deck, visualization, campaign page, and so on.
  • Audience: who must understand, trust, or act.
  • Visual language: a specific family such as restrained builder SaaS, kinetic editorial, warm humanist, or institutional data-first. Avoid empty labels such as “modern” or “clean.”
  • Mode: greenfield, extension, redesign-preserve, or redesign-overhaul.
  • Constraints: brand, accessibility, platform, viewport, content, deadline, and supplied assets.

If two plausible readings would produce materially different work, ask one focused question. Otherwise state the read and proceed.

2. Five Dials

Use whole numbers from 1 to 10.

Visual Variance

Controls compositional departure from familiar patterns.

Band Behavior
1–3 Stable grids, symmetry, familiar navigation, low surprise
4–6 One or two asymmetric moves, varied section rhythm, controlled novelty
7–8 Strong art direction, off-grid moments, multiple layout families
9–10 Experimental composition; use only when comprehension and brand permit

Motion Intensity

Controls how much meaning is carried through time.

Band Behavior
1–2 Static; state feedback only
3–4 Hover, focus, short entry transitions
5–7 Sequenced reveals, state choreography, restrained scroll response
8–10 Cinematic transitions, pinning, scrubbing, spatial storytelling

Every animation must communicate hierarchy, feedback, causality, or narrative. Honor reduced motion whenever motion exceeds simple state feedback.

Information Density

Controls useful information per viewport, not visual clutter.

Band Behavior
1–3 Gallery-like, one dominant idea, generous pauses
4–6 Balanced marketing/product density
7–8 Analytical, operational, comparison-heavy
9–10 Cockpit-like; requires strong grouping, scanning, and progressive disclosure

Asset Dependence

Controls how much the result relies on real imagery, screenshots, illustration, identity assets, or generated visual references.

Band Behavior
1–3 Typography, data, or interface structure can carry the artifact
4–6 A few key visuals materially improve recognition or explanation
7–10 The product, brand, campaign, or story fails without high-fidelity assets

At 7+, inventory assets before layout. Do not hide missing assets with decorative CSS.

Brand Fidelity

Controls how strictly existing identity and interaction language must be preserved.

Band Behavior
1–3 New or intentionally exploratory identity
4–6 Adapt recognizable cues while allowing meaningful evolution
7–8 Preserve core assets, tokens, voice, and signature patterns
9–10 Extension-level fidelity; new work should appear native to the existing system

3. Presets

Treat these as starting points, not mandatory values.

Brief Variance Motion Density Assets Fidelity
Mainstream SaaS landing 6 5 4 6 5
Creative studio / campaign 8 7 3 8 4
Developer tool landing 6 5 5 6 6
Data dashboard 4 3 8 3 7
Public-sector service 3 2 6 3 9
Editorial presentation 7 5 4 7 5
Existing-product extension match match match match 10
Redesign · Preserve current + 1 max current + 1 max match match 9
Redesign · Overhaul 6–8 4–7 match content 6–9 5–7

4. Resolve Conflicts

  • High variance + high density: preserve a stable navigation and grid spine; concentrate experimentation in one layer.
  • High motion + high density: animate transitions or focus, not every element.
  • High assets + low fidelity: establish a new visual bible before generating or sourcing a set.
  • High assets + high fidelity: source official assets first; generation may extend the world but must not replace identity-critical material.
  • High fidelity + overhaul request: explicitly identify which brand invariants survive before changing the visual language.
  • Accessibility constraints override aesthetic scores. Reduce motion, clarify hierarchy, and preserve contrast without asking permission.

5. Optional Image-First Branch

Use image-first exploration only when it materially improves a visually important greenfield or overhaul task, such as a campaign landing page, brand launch, product hero, or highly art-directed portfolio.

Skip it when:

  • the user supplied Figma, screenshots, or a mature design system;
  • the task is an extension, repair, dashboard, form, or data table;
  • the main uncertainty is behavior rather than visual direction;
  • image generation would add cost without reducing design risk.

When used:

  1. Define a visual bible: palette, typography character, radius, material, image treatment, and forbidden drift.
  2. Generate only the critical references needed to resolve uncertainty; one image per section is not a requirement.
  3. Prefer fresh, readable section references over cropping tiny details from a compressed full-page board.
  4. Extract implementation decisions from the references.
  5. Treat code and supplied brand assets as higher-authority sources when they conflict with generated pixels.

Use gpt-image-2 when available for structured generation; otherwise follow the host's image workflow or leave honest asset requirements.

6. Completion Test

The calibration is successful only if someone can point from each dial to concrete consequences in the artifact. If changing a score would not change the plan, remove the score or make the mapping explicit.