6.0 KiB
Design Calibration
Use this reference after gathering context and before declaring the design system. Its purpose is to turn a brief into visible decisions, not to decorate the response with scores.
Contents
- Design Read
- Five Dials
- Presets
- Resolve Conflicts
- Optional Image-First Branch
- Completion Test
1. Design Read
Write a compact read containing:
- Artifact: landing page, dashboard, prototype, slide deck, visualization, campaign page, and so on.
- Audience: who must understand, trust, or act.
- Visual language: a specific family such as restrained builder SaaS, kinetic editorial, warm humanist, or institutional data-first. Avoid empty labels such as “modern” or “clean.”
- Mode: greenfield, extension, redesign-preserve, or redesign-overhaul.
- Constraints: brand, accessibility, platform, viewport, content, deadline, and supplied assets.
If two plausible readings would produce materially different work, ask one focused question. Otherwise state the read and proceed.
2. Five Dials
Use whole numbers from 1 to 10.
Visual Variance
Controls compositional departure from familiar patterns.
| Band | Behavior |
|---|---|
| 1–3 | Stable grids, symmetry, familiar navigation, low surprise |
| 4–6 | One or two asymmetric moves, varied section rhythm, controlled novelty |
| 7–8 | Strong art direction, off-grid moments, multiple layout families |
| 9–10 | Experimental composition; use only when comprehension and brand permit |
Motion Intensity
Controls how much meaning is carried through time.
| Band | Behavior |
|---|---|
| 1–2 | Static; state feedback only |
| 3–4 | Hover, focus, short entry transitions |
| 5–7 | Sequenced reveals, state choreography, restrained scroll response |
| 8–10 | Cinematic transitions, pinning, scrubbing, spatial storytelling |
Every animation must communicate hierarchy, feedback, causality, or narrative. Honor reduced motion whenever motion exceeds simple state feedback.
Information Density
Controls useful information per viewport, not visual clutter.
| Band | Behavior |
|---|---|
| 1–3 | Gallery-like, one dominant idea, generous pauses |
| 4–6 | Balanced marketing/product density |
| 7–8 | Analytical, operational, comparison-heavy |
| 9–10 | Cockpit-like; requires strong grouping, scanning, and progressive disclosure |
Asset Dependence
Controls how much the result relies on real imagery, screenshots, illustration, identity assets, or generated visual references.
| Band | Behavior |
|---|---|
| 1–3 | Typography, data, or interface structure can carry the artifact |
| 4–6 | A few key visuals materially improve recognition or explanation |
| 7–10 | The product, brand, campaign, or story fails without high-fidelity assets |
At 7+, inventory assets before layout. Do not hide missing assets with decorative CSS.
Brand Fidelity
Controls how strictly existing identity and interaction language must be preserved.
| Band | Behavior |
|---|---|
| 1–3 | New or intentionally exploratory identity |
| 4–6 | Adapt recognizable cues while allowing meaningful evolution |
| 7–8 | Preserve core assets, tokens, voice, and signature patterns |
| 9–10 | Extension-level fidelity; new work should appear native to the existing system |
3. Presets
Treat these as starting points, not mandatory values.
| Brief | Variance | Motion | Density | Assets | Fidelity |
|---|---|---|---|---|---|
| Mainstream SaaS landing | 6 | 5 | 4 | 6 | 5 |
| Creative studio / campaign | 8 | 7 | 3 | 8 | 4 |
| Developer tool landing | 6 | 5 | 5 | 6 | 6 |
| Data dashboard | 4 | 3 | 8 | 3 | 7 |
| Public-sector service | 3 | 2 | 6 | 3 | 9 |
| Editorial presentation | 7 | 5 | 4 | 7 | 5 |
| Existing-product extension | match | match | match | match | 10 |
| Redesign · Preserve | current + 1 max | current + 1 max | match | match | 9 |
| Redesign · Overhaul | 6–8 | 4–7 | match content | 6–9 | 5–7 |
4. Resolve Conflicts
- High variance + high density: preserve a stable navigation and grid spine; concentrate experimentation in one layer.
- High motion + high density: animate transitions or focus, not every element.
- High assets + low fidelity: establish a new visual bible before generating or sourcing a set.
- High assets + high fidelity: source official assets first; generation may extend the world but must not replace identity-critical material.
- High fidelity + overhaul request: explicitly identify which brand invariants survive before changing the visual language.
- Accessibility constraints override aesthetic scores. Reduce motion, clarify hierarchy, and preserve contrast without asking permission.
5. Optional Image-First Branch
Use image-first exploration only when it materially improves a visually important greenfield or overhaul task, such as a campaign landing page, brand launch, product hero, or highly art-directed portfolio.
Skip it when:
- the user supplied Figma, screenshots, or a mature design system;
- the task is an extension, repair, dashboard, form, or data table;
- the main uncertainty is behavior rather than visual direction;
- image generation would add cost without reducing design risk.
When used:
- Define a visual bible: palette, typography character, radius, material, image treatment, and forbidden drift.
- Generate only the critical references needed to resolve uncertainty; one image per section is not a requirement.
- Prefer fresh, readable section references over cropping tiny details from a compressed full-page board.
- Extract implementation decisions from the references.
- Treat code and supplied brand assets as higher-authority sources when they conflict with generated pixels.
Use gpt-image-2 when available for structured generation; otherwise follow the host's image workflow or leave honest asset requirements.
6. Completion Test
The calibration is successful only if someone can point from each dial to concrete consequences in the artifact. If changing a score would not change the plan, remove the score or make the mapping explicit.