- docs/plans/2026-09-29-prod-write-side.md: crearte nginx template -> crearte-deploy compose/.env/README -> four-profile config gate -> prod live run + curl smoke chain (write side + wildcard subdomain runtime) -> merges with --no-ff -> wrapper bookkeeping - docs/ROADMAP.md: register plan in doc index - facts pinned from recon: no .env/no crearte volumes on this box (fresh env), :? guards are file-wide (not per-profile), curl needs --resolve for *.localhost, set-role invalidates tokens (re-login required)
32 KiB
P1 prod 写侧可用 实现计划
面向 AI 代理的工作者: 必需子技能:使用 superpowers:subagent-driven-development(推荐)或 superpowers:executing-plans 逐任务实现此计划。步骤使用复选框(
- [ ])语法来跟踪进度。
目标: 让 prod profile 在本机 compose 内具备完整写侧与游玩链路(上传/投稿/审核/virtual 子域运行时),并收掉 POSTGRES_PASSWORD 默认值。
架构: 方案 A(镜像 dev 直连法)——新增 minio-prod(主机 9001,浏览器跨源直连),api-prod 补 STORAGE_S3_*/GAMES_BASE_DOMAIN/CORS_ALLOWED_ORIGINS;crearte 的 nginx 配置改为 envsubst 模板,通配游戏域块参数化并补 /api/ 同源反代;TLS 本轮不做。
技术栈: docker compose v5、nginx:1.27-alpine entrypoint envsubst 模板、Go CLI(容器内 /app/crearte-server)、curl+python3 冒烟链。
依据: docs/specs/2026-09-29-prod-write-side-design.md(已批准)。规格覆盖映射见文末自检。
环境事实(本机,worker 必读)
- 仓库布局:wrapper
crearte-monorepo/下平级crearte、crearte-server、crearte-deploy(已 clone,全在 master 干净)。 - 本机
crearte-deploy/.env不存在,docker volume ls无任何 crearte 卷(全新环境,无旧数据迁移负担;口令迁移警告仍要写 README,供其他主机用)。 - 本机无 host node/go。前端测试一律容器内跑,镜像
crearte:dev需先由 compose 构建(任务 2)。 git@github.comSSH 认证 = XingfenD(可推 crearte/crearte-deploy);wrapper remote =git@git.yoresee.cc:XingfenD/crearte-monorepo.git。各仓若报Author identity unknown:git config user.name XingfenD && git config user.email xingfen.fendy@outlook.com(local,勿 --global)。- 主机端口 8080/9000/9001/5432/5434 当前均空闲。
*.localhost由 Chrome 内建解析、glibc 不保证——curl 一律加--resolve <sub>.localhost:8080:127.0.0.1。 - compose
:?守卫在 config 期对整个文件生效(不分 profile):任何--profile X config -q都要求.env五项 secret 齐(POSTGRES_PASSWORD/MINIO_ROOT_USER/MINIO_ROOT_PASSWORD/AUTH_TOKEN_SECRET/BUNDLE_KEK_k1)。
文件结构
| 仓 | 文件 | 动作 | 职责 |
|---|---|---|---|
| crearte | deploy/nginx.conf.template |
新建(git mv 改名 + 编辑) | 两 server 块的 envsubst 模板:_ 主站 + ${GAMES_SERVER_NAME} 通配游戏域(含新 /api/ 反代) |
| crearte | deploy/Dockerfile |
修改 L15 | COPY 指向模板目录 |
| crearte | src/scripts/repo-yaml.test.ts |
修改 describe 块 | 守卫测试同步读模板、新增 /api/ 断言 |
| crearte | src/scripts/dev-game-runtime.ts |
修改 L2 注释 | 引用路径改为 .template |
| crearte | docs/CHANGELOG.md |
顶部加 0.15.0 | 变更账目 |
| crearte-deploy | docker-compose.yml |
修改 | minio-prod、api-prod 写侧 env、web-prod args/env、口令去默认、新卷 |
| crearte-deploy | .env.example |
重写(全文件) | secret 占位与新变量注释 |
| crearte-deploy | README.md |
增 prod 小节 + 迁移警告 + 真机 TLS 清单 | 用法与数据 |
| crearte-deploy | docs/CHANGELOG.md |
顶部加 0.5.0 | 变更账目 |
| wrapper | docs/ROADMAP.md、docs/CHANGELOG.md、本计划索引 |
修改 | 状态与账目 |
提交顺序(spec §7):crearte → crearte-deploy → wrapper。
任务 1:crearte nginx 模板化(TDD)
分支: cd crearte && git checkout -b feat/prod-nginx-wildcard-api
- 步骤 1.1:改写守卫测试(先红)
src/scripts/repo-yaml.test.ts:将整个 describe('deploy/nginx.conf', ...) 块替换为:
describe('deploy/nginx.conf.template', () => {
async function loadTemplate(): Promise<string> {
return readFile(path.join(REPO_ROOT, 'deploy', 'nginx.conf.template'), 'utf8')
}
it('通配游戏域 server block 暴露运行时三件套、/api/ 同源反代与 404 兜底', async () => {
const wildcard = serverBlock(await loadTemplate(), '${GAMES_SERVER_NAME}')
expect(wildcard).toMatch(/listen\s+80;/)
expect(wildcard).toMatch(/root\s+\/usr\/share\/nginx\/html;/)
const exact = [...wildcard.matchAll(/location\s*=\s*(\S+)\s*\{([^}]*)\}/g)]
expect(exact.map(([, location]) => location).sort()).toEqual(['/__bootstrap', '/agent.js', '/sw.js'])
for (const [, location, body] of exact) {
expect(body, `${location} 需要 no-store`).toContain('"no-store"')
}
const api = wildcard.match(/location\s+\/api\/\s*\{([^}]*)\}/)
expect(api, '通配块缺少 /api/ 反代(子域运行时取钥依赖同源代理)').toBeTruthy()
expect(api?.[1]).toMatch(/proxy_pass\s+http:\/\/\$api_upstream;/)
expect(api?.[1]).toMatch(/set\s+\$api_upstream\s+api:8080;/)
expect(wildcard).toMatch(/location\s*\/\s*\{[\s\S]*?return 404;\s*\}/)
expect(wildcard).not.toMatch(/location\s+\/data\//)
expect(wildcard).not.toMatch(/location\s+\/assets\//)
})
it('主站为 /data/bundles/ 提供 CORS 且保留 /data/ 行为', async () => {
const main = serverBlock(await loadTemplate(), '_')
const bundles = main.match(/location\s+\/data\/bundles\/\s*\{([^}]*)\}/)
expect(bundles, '主站缺少 /data/bundles/ location').toBeTruthy()
expect(bundles?.[1]).toContain('Access-Control-Allow-Origin')
expect(bundles?.[1]).toMatch(/try_files\s+\$uri\s+=404;/)
expect(main).toMatch(/location\s+\/data\/\s*\{/)
})
})
serverBlock()的server_name ${serverName};拼接传入字符串'${GAMES_SERVER_NAME}'后得到server_name ${GAMES_SERVER_NAME};,与模板文本逐字匹配;JS 模板不会对已插值的$二次展开。
- 步骤 1.2:跑测试确认红
cd crearte && npx --yes vitest run src/scripts/repo-yaml.test.ts
预期:FAIL(ENOENT ... deploy/nginx.conf.template 或 serverBlock 抛「缺少 server_name」)。若本机 npx 因 node_modules 缺失失败,推迟到步骤 1.5 用容器跑,同样先确认红再继续。
- 步骤 1.3:git mv 改名并编辑模板
cd crearte && git mv deploy/nginx.conf deploy/nginx.conf.template
将文件整体重写为以下内容(头部注释为新增;通配块 server_name 参数化并新增 /api/ location;其余与旧文件逐字一致):
# envsubst 模板:nginx 官方镜像 entrypoint(20-envsubst-on-templates.sh)按已定义环境变量
# 渲染到 /etc/nginx/conf.d/default.conf。$uri/$host/$api_upstream 等 nginx 内建变量不是
# 环境变量,原样保留。运行期唯一必须定义的变量:GAMES_SERVER_NAME(compose web-prod 注入)。
server {
listen 80;
server_name _;
root /usr/share/nginx/html;
index index.html;
gzip on;
gzip_types text/css application/javascript application/json image/svg+xml;
gzip_min_length 1024;
location = /index.html {
add_header Cache-Control "no-cache";
}
location /assets/ {
add_header Cache-Control "public, max-age=31536000, immutable";
try_files $uri =404;
}
location /data/bundles/ {
add_header Cache-Control "no-cache";
add_header Access-Control-Allow-Origin "*";
try_files $uri =404;
}
location /data/ {
add_header Cache-Control "no-cache";
try_files $uri =404;
}
location /api/ {
resolver 127.0.0.11 valid=10s;
set $api_upstream api:8080;
proxy_pass http://$api_upstream;
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
}
location / {
try_files $uri /index.html;
}
}
server {
listen 80;
server_name ${GAMES_SERVER_NAME};
root /usr/share/nginx/html;
location = /__bootstrap {
add_header Cache-Control "no-store";
try_files /bootstrap/index.html =404;
}
location = /sw.js {
add_header Cache-Control "no-store";
try_files /sw.js =404;
}
location = /agent.js {
add_header Cache-Control "no-store";
try_files /agent.js =404;
}
# 子域游玩时 sw/agent 取 bundle-key 走同源反代(prod 由本块承担;dev 等价逻辑在 vite 插件)
location /api/ {
resolver 127.0.0.11 valid=10s;
set $api_upstream api:8080;
proxy_pass http://$api_upstream;
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
}
location / {
return 404;
}
}
- 步骤 1.4:改 Dockerfile 与过时注释
deploy/Dockerfile L15:
# 旧:COPY deploy/nginx.conf /etc/nginx/conf.d/default.conf
COPY deploy/nginx.conf.template /etc/nginx/templates/default.conf.template
src/scripts/dev-game-runtime.ts L2 注释:(deploy/nginx.conf) → (deploy/nginx.conf.template)。
- 步骤 1.5:容器内跑全量单测确认绿(含类型)
先建镜像与依赖卷(在 deploy 目录,context 会用到当前分支工作树):
cd ../crearte-deploy
docker compose --profile mock build mock # 产出 crearte:dev
docker run --rm -v "$PWD/../crearte":/repo \
-v crearte-deploy_mock_node_modules:/repo/src/node_modules \
-w /repo/src crearte:dev npm test
预期:全部 PASS(含 repo-yaml.test.ts;必须挂整个 crearte 仓,只挂 src/ 会假失败——HANDOFF 既有事实)。再:
docker run --rm -v "$PWD/../crearte":/repo \
-v crearte-deploy_mock_node_modules:/repo/src/node_modules \
-w /repo/src crearte:dev npm run typecheck
预期:无错误。
- 步骤 1.6:CHANGELOG 0.15.0
crearte/docs/CHANGELOG.md 顶部(## [0.14.0] 之前)插入(英中行相邻、条间空行):
## [0.15.0] - 2026-09-29
### Changed / 变更
- `deploy/nginx.conf` became `deploy/nginx.conf.template`, rendered at container start by the official nginx entrypoint's envsubst pass (`/etc/nginx/templates/`). The wildcard game server's `server_name` is now the `GAMES_SERVER_NAME` variable instead of the hardcoded `*.games.example.com`, and the block gained `location /api/` same-origin reverse proxy to `api:8080` — without it, prod play runtime on `<sub>.<domain>` couldn't reach bundle-key (dev only worked because vite proxies `/api` on every host). The three-piece runtime (`/__bootstrap`, `/sw.js`, `/agent.js`) and the 404 fallback are unchanged; the shape is pinned by `repo-yaml.test.ts` against the template.
- `deploy/nginx.conf` 改为 `deploy/nginx.conf.template`,由 nginx 官方镜像 entrypoint 的 envsubst 机制在容器启动时渲染到 `/etc/nginx/templates/`。通配游戏域 server 的 `server_name` 从硬编码 `*.games.example.com` 改为 `GAMES_SERVER_NAME` 变量,并新增 `location /api/` 同源反代到 `api:8080`——此前 prod 子域运行时根本够不着 bundle-key(dev 能跑全靠 vite 在每个 Host 上顺带代理 `/api`)。运行时三件套(`/__bootstrap`、`/sw.js`、`/agent.js`)与 404 兜底骨架不变,形状由 `repo-yaml.test.ts` 对模板钉死。
- 步骤 1.7:Commit
cd crearte
git status --short # 应只有 deploy/、src/scripts/、docs/CHANGELOG.md
git add -A && git commit -m "feat(deploy): template nginx conf, wildcard block gains same-origin /api proxy
- deploy/nginx.conf -> nginx.conf.template (GAMES_SERVER_NAME rendered by
nginx entrypoint envsubst; prod wildcard host was hardcoded dead config)
- wildcard game server adds location /api/ -> api:8080 so prod subdomain
play runtime can fetch bundle-key same-origin (dev-parity with vite)
- repo-yaml.test.ts guards the template shape incl. /api/ assertions
- docs: CHANGELOG 0.15.0"
任务 2:crearte 合入 master 并推送
- 步骤 2.1:合并(--no-ff,禁 fast-forward)
cd crearte
git checkout master && git pull --ff-only origin master
git merge --no-ff feat/prod-nginx-wildcard-api -m "Merge branch 'feat/prod-nginx-wildcard-api' — prod play runtime via templated nginx wildcard /api proxy (P1)"
预期:新增 merge commit,无冲突(master 自 f12cbf1 后无新提交;若 pull 带来新改动导致冲突,停下向用户报告,勿强合)。
- 步骤 2.2:推送 + 删分支
git push origin master
git branch -d feat/prod-nginx-wildcard-api && git push origin --delete feat/prod-nginx-wildcard-api
git log --oneline -2 # 记录 merge hash,供 wrapper ROADMAP 状态引用
任务 3:crearte-deploy compose 与 .env.example
分支: cd crearte-deploy && git checkout -b feat/prod-write-side
- 步骤 3.1:anchor 与 DATABASE_URL 去默认口令
docker-compose.yml:
# L5(x-postgres-env 内)旧: POSTGRES_PASSWORD: ${POSTGRES_PASSWORD:-crearte}
POSTGRES_PASSWORD: ${POSTGRES_PASSWORD:?set POSTGRES_PASSWORD in .env}
# L54(api-dev)与 L126(api-prod)同型替换,旧: ...crearte:-crearte}@...
DATABASE_URL: postgres://crearte:${POST…rd}
# L58/L59(minio-dev)显式化默认值(行为不变,为 :? 语义让路)
MINIO_ROOT_USER: ${MINIO_ROOT_USER:-minioadmin}
MINIO_ROOT_PASSWORD: ${MINIO…min}
api-dev L54 一并改:anchor 共享,dev/prod 同受
:?约束——README 迁移警告覆盖(任务 4)。
- 步骤 3.2:api-prod 补写侧 env
api-prod 服务块整体替换为:
api-prod:
profiles: ["prod"]
build: *api-build
image: crearte-server:prod
restart: unless-stopped
depends_on:
db-prod:
condition: service_healthy
minio-prod:
condition: service_started
environment:
<<: *api-env
DATABASE_URL: postgres://crearte:${POST…rd}
STORAGE_S3_ENDPOINT: http://minio-prod:9000
STORAGE_S3_BUCKET: ${MINIO_BUCKET:-crearte}
STORAGE_S3_ACCESS_KEY_ID: ${MINIO_ROOT_USER:?set MINIO_ROOT_USER in .env}
STORAGE_S3_SECRET_ACCESS_KEY: ${MINI…?:set MINIO_ROOT_PASSWORD in .env}
STORAGE_S3_FORCE_PATH_STYLE: "true"
# 浏览器可达的公开基址(PublicURL = base + "/" + key,需含 bucket 段)
STORAGE_S3_PUBLIC_BASE_URL: http://localhost:${MINIO_PROD_PORT:-9001}/${MINIO_BUCKET:-crearte}
# CORS 通配放行:host == base 或 *.base;http 仅对 *.localhost 开
GAMES_BASE_DOMAIN: localhost
CORS_ALLOWED_ORIGINS: ${HOST_ORIGIN:-http://localhost:8080}
networks:
default:
aliases: [api]
healthcheck:
<<: *api-healthcheck
- 步骤 3.3:新增 minio-prod 服务
紧接 api-prod 之后(db-debug 之前)插入:
minio-prod:
profiles: ["prod"]
image: pgsty/minio:latest
restart: unless-stopped
command: ["server", "/data"]
ports:
- "${MINIO_PROD_PORT:-9001}:9000"
environment:
MINIO_ROOT_USER: ${MINIO_ROOT_USER:?set MINIO_ROOT_USER in .env}
MINIO_ROOT_PASSWORD: ${MINI…?:set MINIO_ROOT_PASSWORD in .env}
# 游玩/封面跨源直连(与 minio-dev 同策略)
MINIO_API_CORS_ALLOW_ORIGIN: "*"
volumes:
- minio-data-prod:/data
- 步骤 3.4:web-prod 补构建参数与模板变量
web-prod 服务块整体替换为:
web-prod:
profiles: ["prod"]
build:
context: ../crearte
dockerfile: deploy/Dockerfile
args:
VITE_API_BASE_URL: /
VITE_GAMES_BASE_DOMAIN: ${PUBLIC_GAMES_HOST:-localhost:8080}
VITE_HOST_ORIGIN: ${HOST_ORIGIN:-http://localhost:8080}
image: crearte:prod
restart: unless-stopped
depends_on:
- api-prod
environment:
GAMES_SERVER_NAME: ${GAMES_SERVER_NAME:-*.localhost}
ports:
- "8080:80"
PUBLIC_GAMES_HOST(客户端 host:port 拼接用)与 api 的GAMES_BASE_DOMAIN(CORS 主机名后缀匹配)是两个语义不同的变量,刻意不共用,见 spec §3.2 命名注意。
- 步骤 3.5:卷声明追加
文件尾 volumes: 块追加一行(不动既有卷名):
minio-data-prod:
- 步骤 3.6:
.env.example整体重写
# 复制为 .env 后填写;.env 已被 .gitignore 忽略,绝不提交
# 生成 secret:openssl rand -base64 32
AUTH_TOKEN_SECRET=
BUNDLE_KEK_ACTIVE=k1
BUNDLE_KEK_k1=
# Postgres 口令(0.5.0 起无默认值,缺失 compose 直接报错)。
# 老部署务必显式写旧卷的真实口令,否则鉴权失败,见 README「数据与配置」迁移警告。
POSTGRES_PASSWORD=
# MinIO root 凭据(:? 必填)。本机 dev/prod 演练可填 minioadmin/minioadmin;
# 任何对外可达的 prod 必须换强口令:openssl rand -base64 32
MINIO_ROOT_USER=
MINIO_ROOT_PASSWORD=
# prod 写侧可选项(默认值即本机自包含演练形态,详见 README prod 小节):
# MINIO_PROD_PORT=9001 # prod MinIO 主机端口(dev 用 9000)
# HOST_ORIGIN=http://localhost:8080 # 主站对外 origin(CORS 白名单 + VITE_HOST_ORIGIN)
# PUBLIC_GAMES_HOST=localhost:8080 # 游玩子域基址 host:port(客户端拼 <sub>:port)
# GAMES_SERVER_NAME=*.localhost # nginx 通配 server_name(真域名时 *.games.example.com)
# MINIO_BUCKET=crearte
# macOS / 网络盘上热更新不触发时设为 true
# CHOKIDAR_USEPOLLING=false
任务 4:crearte-deploy README 与 CHANGELOG
- 步骤 4.1:README「使用」内 dev 桶初始化段之后插入
### prod 栈写侧(本机自包含演练)
prod 与 dev 互斥(都占 8080)。`minio-prod`(主机端口默认 **9001**)为 prod 启用写侧路由(上传/投稿/审核/预览);virtual 作品站内游玩走 `http://<sub>.localhost:8080`——web-prod 的 nginx 通配块按 `GAMES_SERVER_NAME` 渲染三件套 + `/api/` 同源反代,与 dev 的 vite 行为对齐。
```bash
cp .env.example .env # 必填 5 项:AUTH_TOKEN_SECRET、BUNDLE_KEK_k1、POSTGRES_PASSWORD、MINIO_ROOT_USER、MINIO_ROOT_PASSWORD
docker compose --profile prod up -d --build
# prod 卷首次创建后一次性初始化桶(单引号刻意——防宿主 shell 展开,容器内凭 compose 注入的凭据完成):
docker compose --profile prod exec minio-prod sh -c 'mc alias set local http://localhost:9000 "$MINIO_ROOT_USER" "$MINIO_ROOT_PASSWORD" && mc mb --ignore-existing local/crearte && mc anonymous set download local/crearte'
迁真实服务器的最小清单(本轮演练未含 TLS):泛解析 *.games.<域名> → 主机;.env 设 HOST_ORIGIN/PUBLIC_GAMES_HOST/GAMES_SERVER_NAME 为真实值并同步 api 的 GAMES_BASE_DOMAIN;MINIO_PROD_PORT 收内网或换外部 S3(改 STORAGE_S3_* 五项即可,应用零改动);上反代 TLS(Caddy/certbot + 通配证书)后把 STORAGE_S3_PUBLIC_BASE_URL、HOST_ORIGIN 切 https——server CORS 对 https 子域直接放行。
- [ ] **步骤 4.2:README「数据与配置」小节更新**
卷列表行改为提及 `minio-data-prod`;并在其下追加迁移警告:
```markdown
- **0.5.0 口令迁移警告**:`POSTGRES_PASSWORD` 不再有 `crearte` 默认值。既有主机的 `.env` 若没写过该行,升级后必须显式补 `POSTGRES_PASSWORD=<旧卷实际口令>`(全新 dev 卷旧口令即 `crearte`),否则 Postgres 鉴权失败。`MINIO_ROOT_USER/PASSWORD` 同理改为必填(dev 可继续用 minioadmin 值)。
- 步骤 4.3:CHANGELOG 0.5.0
docs/CHANGELOG.md 顶部(## [0.4.0] 之前)插入:
## [0.5.0] - 2026-09-29
### Added / 新增
- The prod profile gains a full write side: new `minio-prod` object storage (host port `${MINIO_PROD_PORT:-9001}`, volume `minio-data-prod`, CORS-open) wired to `api-prod` via `STORAGE_S3_*`, plus `GAMES_BASE_DOMAIN=localhost` and `CORS_ALLOWED_ORIGINS` — upload/submission/review/preview routes now register in prod instead of 404-ing. `web-prod` gained `GAMES_SERVER_NAME` (renders the templated nginx wildcard block) and `VITE_GAMES_BASE_DOMAIN`/`VITE_HOST_ORIGIN` build args for the `*.localhost` play runtime. One-time prod bucket init and the real-server TLS checklist are in README.
- prod profile 补齐写侧全链路:新增 `minio-prod`(主机端口 `${MINIO_PROD_PORT:-9001}`、卷 `minio-data-prod`、开放 CORS),`api-prod` 配置 `STORAGE_S3_*` 与 `GAMES_BASE_DOMAIN=localhost`、`CORS_ALLOWED_ORIGINS`——上传/投稿/审核/预览路由在生产启用(此前一律 404)。`web-prod` 新增 `GAMES_SERVER_NAME`(渲染 nginx 模板通配块)与游玩运行时构建参数 `VITE_GAMES_BASE_DOMAIN`/`VITE_HOST_ORIGIN`。prod 桶一次性初始化与真服务器 TLS 清单见 README。
### Changed / 变更
- `POSTGRES_PASSWORD` lost its `crearte` fallback: the env anchor and both `DATABASE_URL`s use `${POSTGRES_PASSWORD:?…}`, so compose fails fast when missing. Old checkouts must set the line explicitly to match the volume's frozen password (see README migration warning). `MINIO_ROOT_USER`/`MINIO_ROOT_PASSWORD` became `:?`-required (empty placeholders in `.env.example`; minioadmin stays fine for local drills) and `minio-dev` now spells its defaults via the same variables.
- `POSTGRES_PASSWORD` 去掉 `crearte` 兜底:anchor 与两条 `DATABASE_URL` 改为 `${POSTGRES_PASSWORD:?…}`,缺失即快速失败;既有部署须显式补写旧卷口令(见 README 迁移警告)。`MINIO_ROOT_USER`/`MINIO_ROOT_PASSWORD` 升为 `:?` 必填(`.env.example` 空占位;本机演练填 minioadmin 即可),`minio-dev` 默认值经同组变量显式化(行为不变)。
任务 5:crearte-deploy 验证——config + prod 实跑 + 冒烟链
前置: 任务 2 已完成(prod 镜像构建需要 master 上的模板 nginx)。以下命令全部在 crearte-deploy/ 执行。
- 步骤 5.1:生成 .env
test -f .env && echo "ABORT: .env 已存在,停下核对而不是覆盖" || cp .env.example .env
{
echo "AUTH_TOKEN_SECRET=$(openssl rand -base64 32)"
echo "BUNDLE_KEK_k1=$(openssl rand -base64 32)"
echo "POSTGRES_PASSWORD=crearte"
echo "MINIO_ROOT_USER=minioadmin"
echo "MINIO_ROOT_PASSWORD=***"
} >> .env
sed -i '/^AUTH_TOKEN_SECRET=$/D;/^BUNDLE_KEK_k1=$/D;/^POSTGRES_PASSWORD=$/D;/^MINIO_ROOT_USER=$/D;/^MINIO_ROOT_PASSWORD=$/D' .env
- 步骤 5.2:四 profile config 全静默
for p in dev prod debug mock; do docker compose --profile $p config -q || echo "FAIL $p"; done
预期:无输出无 FAIL。再验守卫确实生效:POSTGRES_PASSWORD= docker compose --profile prod config -q 应报 required variable 错误(测后恢复)。
- 步骤 5.3:prod 起栈 + 健康
docker compose --profile prod up -d --build
docker compose --profile prod ps
预期:api-prod healthy、db-prod healthy、web-prod/minio-prod running。首拉镜像慢属正常(GOPROXY 已指 goproxy.cn)。
-
步骤 5.4:prod 桶初始化(README 命令原样执行,预期
mc mb/anonymous set成功) -
步骤 5.5:冒烟链(写侧 + 游玩链路 curl 等价物)
逐条执行(ADMIN_TOKEN 全程 shell 变量传递,不回显、不落盘敏感响应正文):
set -euo pipefail
B=http://localhost:8080
# 1) healthz(经 web-prod 反代)
curl -sf $B/api/games >/dev/null && echo "catalog ok"
docker compose exec -T api-prod wget -qO- http://127.0.0.1:8080/healthz | grep -q ok && echo "healthz ok"
# 2) 注册 -> 提权 -> 重登(set-role 会失效旧 token,必须重登)
curl -s -o /tmp/p1reg.json -w '%{http_code}\n' -X POST $B/api/auth/register -H 'Content-Type: application/json' \
-d '{"email":"p1@example.com","password":"***","display_name":"P1 Smoke","username":"p1admin"}' # 201
docker compose exec -T api-prod /app/crearte-server user set-role p1@example.com admin
curl -s -o /tmp/p1login.json -w '%{http_code}\n' -X POST $B/api/auth/login -H 'Content-Type: application/json' \
-d '{"email":"p1@example.com","password":"***"}' # 200
ADMIN_TOKEN=*** -c "import json;print(json.load(open('/tmp/p1login.json'))['token'])")
# 3) 上传真实 zip bundle
python3 -c "import zipfile;zipfile.ZipFile('/tmp/p1.zip','w').writestr('index.html','<h1>p1</h1>')"
curl -s -o /tmp/p1up.json -w '%{http_code}\n' -X POST $B/api/uploads -H "Authorization: Bearer $ADMIN_TOKEN" \
-F kind=bundle -F slug=p1-smoke -F version=v1 -F file=@/tmp/p1.zip # 201
UP_ID=$(python3 -c "import json;print(json.load(open('/tmp/p1up.json'))['upload_id'])")
# 4) 投稿(virtual,new_work,直提)+ external 第二件
curl -s -o /tmp/p1sub.json -w '%{http_code}\n' -X POST $B/api/submissions -H "Authorization: Bearer $ADMIN_TOKEN" -H 'Content-Type: application/json' -d '{
"kind":"new_work","work_id":"p1admin/p1-smoke","bundle_upload_id":"'"$UP_ID"'","submit":true,
"payload":{"id":"p1admin/p1-smoke","runtime":"virtual","name":"P1 Smoke","url":"https://example.com",
"author":{"name":"P1"},"description":"prod write-side smoke","durationMinutes":{"min":1,"max":60},
"type":"puzzle","tags":["smoke"],"version":"v1"}}' # 201
SUB_ID=$(python3 -c "import json;print(json.load(open('/tmp/p1sub.json'))['id'])")
curl -s -o /tmp/p1ext.json -w '%{http_code}\n' -X POST $B/api/submissions -H "Authorization: Bearer $ADMIN_TOKEN" -H 'Content-Type: application/json' -d '{
"kind":"new_work","work_id":"p1admin/p1-ext","submit":true,
"payload":{"id":"p1admin/p1-ext","runtime":"external","name":"P1 Ext","url":"https://example.com",
"author":{"name":"P1"},"description":"external smoke","durationMinutes":{"min":1,"max":60},
"type":"puzzle","tags":[]}}' # 201
# 5) 审核上架两作品
curl -s -o /dev/null -w 'approve1 %{http_code}\n' -X POST $B/api/admin/submissions/$SUB_ID/approve \
-H "Authorization: Bearer $ADMIN_TOKEN" -H 'Content-Type: application/json' -d '{"note":"smoke"}' # 200
EXT_SUB_ID=$(python3 -c "import json;print(json.load(open('/tmp/p1ext.json'))['id'])")
curl -s -o /dev/null -w 'approve2 %{http_code}\n' -X POST $B/api/admin/submissions/$EXT_SUB_ID/approve \
-H "Authorization: Bearer $ADMIN_TOKEN" -H 'Content-Type: application/json' -d '{"note":"smoke"}' # 200
# 6) 详情:schema v2、playSubdomain、匿名可读
curl -s -o /tmp/p1det.json -w '%{http_code}\n' $B/api/games/p1admin/p1-smoke # 200(无 token)
python3 - <<'PY'
import json
d = json.load(open('/tmp/p1det.json'))
assert d['runtime'] == 'virtual' and d['playSubdomain'], d
assert d.get('bundle', {}).get('url'), '缺 bundle.url'
print('detail ok sub=', d['playSubdomain'])
PY
# 7) 通配子域:三件套 + /api 同源反代 + bundle-key(--resolve 绕 glibc 不解析 *.localhost)
SUB=$(python3 -c "import json;print(json.load(open('/tmp/p1det.json'))['playSubdomain'])")
for path in /__bootstrap /sw.js /agent.js; do
curl -sf --resolve "$SUB.localhost:8080:127.0.0.1" "http://$SUB.localhost:8080$path" >/dev/null && echo "sub $path ok"
done
curl -s -o /tmp/p1key.json -w 'bundle-key %{http_code}\n' \
--resolve "$SUB.localhost:8080:127.0.0.1" -H "Authorization: Bearer $ADMIN_TOKEN" \
"http://$SUB.localhost:8080/api/games/p1admin/p1-smoke/bundle-key" # 200
python3 -c "import json;d=json.load(open('/tmp/p1key.json'));assert d['v']==1;print('key shape ok')"
shred -u /tmp/p1key.json 2>/dev/null || rm -f /tmp/p1key.json # 密钥材料不落盘残留
# 8) 跨源直连:bundle 密文匿名下载 + Origin=CORS 头(server 放行 *.localhost)
BU=$(python3 -c "import json;print(json.load(open('/tmp/p1det.json'))['bundle']['url'])")
curl -sf -o /tmp/p1bundle.bin "$BU" && echo "bundle object ok ($(stat -c%s /tmp/p1bundle.bin)B)"
curl -s -D- -o /dev/null -H "Origin: http://$SUB.localhost:8080" $B/api/games/p1admin/p1-smoke/bundle-key \
-H "Authorization: Bearer $ADMIN_TOKEN" | grep -i 'access-control-allow-origin' | grep -q "$SUB.localhost" && echo "cors wildcard ok"
curl -s -o /dev/null -w 'ext detail %{http_code}\n' $B/api/games/p1admin/p1-ext # 200
预期全绿。任一步 4xx/5xx:按 spec §4 排查(路由未注册→查 STORAGE_S3_* 是否被 LoadStorage 判不全;子域 404→查 GAMES_SERVER_NAME 渲染 docker compose exec web-prod cat /etc/nginx/conf.d/default.conf)。
- 步骤 5.6:dev 回归
docker compose --profile prod down
docker compose --profile dev up -d --build
docker compose --profile dev exec -T api-dev wget -qO- http://127.0.0.1:8080/healthz | grep -q ok && echo dev-api ok
docker compose --profile dev exec minio-dev sh -c "mc alias set local http://localhost:9000 minioadmin minioadmin && mc mb --ignore-existing local/crearte && mc anonymous set download local/crearte"
curl -sf http://localhost:8080/api/games >/dev/null && echo dev-catalog ok
docker compose --profile dev down # 无 -v
预期全绿(dev 的 minio-dev 仍走默认凭据;.env 里的 minioadmin 值与 :- 兼容)。
- 步骤 5.7:浏览器人工验收(可延后,标记即可)
有 GUI 的机器上打开 http://localhost:8080(prod 栈),走 UI 上传→投稿→后台审核→站内游玩。本机为 headless,计划以步骤 5.5 的 curl 等价链为验收线,浏览器项标 manual-deferred。
任务 6:crearte-deploy 合入并推送
- 步骤 6.1
cd crearte-deploy
git status --short # 应只有 docker-compose.yml、.env.example、README.md、docs/CHANGELOG.md;.env 绝不入列
git add -A && git commit -m "feat(prod): write side via minio-prod + games runtime env; drop POSTGRES_PASSWORD default
- minio-prod (host 9001, volume minio-data-prod) wired to api-prod
STORAGE_S3_*/GAMES_BASE_DOMAIN/CORS_ALLOWED_ORIGINS -> upload/submission/
review routes register in prod
- web-prod: GAMES_SERVER_NAME template var + VITE_GAMES_BASE_DOMAIN /
VITE_HOST_ORIGIN build args
- POSTGRES_PASSWORD & MINIO_ROOT_* become :?-required; .env.example synced;
README gains prod bucket init, password migration warning, TLS checklist
- docs: CHANGELOG 0.5.0"
git checkout master && git pull --ff-only origin master
git merge --no-ff feat/prod-write-side -m "Merge branch 'feat/prod-write-side' — prod write-side self-contained drill (P1)"
git push origin master
git branch -d feat/prod-write-side && git push origin --delete feat/prod-write-side
git log --oneline -2 # 记录 merge hash
任务 7:wrapper 收尾(状态、账目、计划登记)
- 步骤 7.1:ROADMAP 更新
P1 行状态列改为:**完成**(crearte <任务2 merge hash>/ deploy<任务6 merge hash>,2026-09-29 合并推送;TLS 与真域名留清单,见 spec §6)。文档索引表 P1 行实现计划列改为 ``docs/plans/2026-09-29-prod-write-side.md(已执行,2026-09-29)。
- 步骤 7.2:wrapper CHANGELOG 0.2.2
## [0.2.2] - 2026-09-29
### Docs / 文档
- Roadmap P1 delivered: prod write side went live in the compose drill — minio-prod + api-prod storage/games env + templated nginx wildcard block (crearte `<>` / crearte-deploy `<>`), POSTGRES_PASSWORD default retired, TLS deferred by design with a real-server checklist in README.
- 路线图 P1 交付:prod 写侧在本机演练栈完整启用——minio-prod、api-prod 存储/游玩域名环境、nginx 通配块模板化(crearte `<>` / crearte-deploy `<>`);POSTGRES_PASSWORD 默认值退役;TLS 按设计缓做,真机清单已入 README。
(<> 处以真实 merge hash 替换;英文行紧接中文行。)
- 步骤 7.3:Commit + Push(wrapper 可直提 master)
cd ..
git add docs/ROADMAP.md docs/CHANGELOG.md docs/plans/ docs/specs/
git commit -m "docs: P1 delivered — prod write-side drill merged; plan registered, changelog 0.2.2"
git push origin master
- 步骤 7.4:终态核验
git -C crearte pull --ff-only origin master && git -C crearte log --oneline -1
git -C crearte-deploy pull --ff-only origin master && git -C crearte-deploy log --oneline -1
./clone_all.sh # 应输出 3 updated
自检(写完后执行,已内联修复)
- 规格覆盖度:spec §3.1-3.2 端口/服务/env → 任务 3.2-3.5;§3.3 口令链 → 3.1/3.6 + README 4.2;§3.4 nginx 模板 + 守卫测试 → 任务 1;§3.5 桶初始化 → README 4.1 + 步骤 5.4;§4 验证四步 → 5.1-5.7(浏览器项如实标 deferred);§5 影响文件表逐项对应;§6 不做项无对应任务(正确);§7 分支/顺序 → 任务 1/2/3/6/7。✔
- 占位符扫描:merge hash 占位
<>为运行时事实(任务 2/6 执行时产生),其余无 TODO/待定。✔ - 类型/命名一致性:
GAMES_SERVER_NAME(web-prod env ↔ nginx 模板 ↔ 测试断言)、PUBLIC_GAMES_HOST/HOST_ORIGIN/MINIO_PROD_PORT/MINIO_BUCKET(compose ↔ .env.example ↔ README)、模板路径deploy/nginx.conf.template(Dockerfile ↔ repo-yaml.test.ts ↔ dev-game-runtime 注释)三向一致。✔
范围外提醒(不入本计划):HANDOFF §4 前端零散 backlog 与本计划无关;若冒烟 5.5 步骤 7 发现 sw.js/agent.js 在 prod dist 缺失(nginx exec ls /usr/share/nginx/html),那是 crearte 构建产物的独立缺陷,上报而非顺手修。