2.5 KiB
2.5 KiB
Map Internals Deep Dive
Hash Table Structure
Go maps use hash tables with bucket-based collision resolution. The map header holds:
count— number of entriesB— log₂ of bucket count (2^B buckets total)buckets— pointer to bucket arrayoldbuckets— pointer to old buckets during growth
Each bucket holds 8 key-value pairs. Keys and values are stored in separate arrays within buckets to minimize padding waste.
Memory Growth and Capacity
- Load factor threshold: 6.5 entries per bucket triggers growth (sweet spot between memory efficiency and collision performance)
- Overflow bucket chains also trigger growth if too long (prevents O(1)→O(n) degradation)
- Bucket count doubles: 2^B → 2^(B+1) (efficient rehashing with powers of 2)
- Incremental evacuation: Old and new buckets coexist during growth; entries move lazily during operations to avoid GC pauses
- No
cap()function: Capacity depends on hash distribution and load factor, not a fixed limit. Preallocation (make(map[string]int, expectedSize)) is worthwhile for large maps to avoid repeated growth cycles
Preallocation
// Without preallocation — multiple growths as entries are added
m := map[string]int{}
// With preallocation — allocates enough buckets upfront
m := make(map[string]int, expectedSize)
Preallocation avoids repeated growths. The hint is approximate — Go allocates 2^B buckets where 2^B * 6.5 >= hint.
Pointers vs Values
For large value types, storing pointers reduces copy overhead:
// Large struct — copied on every read/write
m := map[string]BigStruct{} // copies large struct
// Pointer — only pointer is copied
m := map[string]*BigStruct{} // copies 8-byte pointer
Trade-off: pointer maps add GC pressure. For small structs (< 128 bytes), value maps are typically faster.
maps Package (Go 1.21+)
| Function | Description |
|---|---|
Clone, Equal, EqualFunc |
Shallow copy and equality comparison |
Keys, Values, All (1.23+) |
Iterators over keys, values, or pairs |
Collect, Insert (1.23+) |
Build maps from iterators or insert entries |
See samber/cc-skills-golang@golang-safety skill for Clone, Equal, and sorted iteration patterns.
Map Key Requirements
Map keys must be comparable (== must work). This includes:
- All numeric types,
string,bool - Pointers, channels, interfaces (compared by identity)
- Arrays of comparable types
- Structs where all fields are comparable
Slices, maps, and functions cannot be map keys.