[teamai] Push 87 resource(s) from XingfenD
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---
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name: hacker-flip-3d
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description: Character-level 3D rotation with random glyph substitution for a decryption reveal effect.
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metadata:
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tags: text, 3d, reveal, decode, hacker, randomization, perspective
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---
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# Hacker Flip 3D Reveal
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Characters flip down from 90° in 3D while cycling through pseudo-random glyphs, then settle on the target character — a "decryption" / airport flap-display reveal. Resolves to a short target word (typically a brand or label).
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## How It Works
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Each character gets its own per-char tween from `rotateX: 90deg` (hidden, hinged at the bottom edge) to `0deg` (upright), staggered across the word. Below `REVEAL_THRESHOLD` progress the char displays a seeded pseudo-random glyph that reshuffles every few frames; past it, the real target character clicks into place — so the eye catches the right letter just as the flip settles. A hidden ghost copy of the full word reserves layout width so narrow flicker glyphs never shift the line.
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## Recipe
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```html
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<!-- inside a standard scene clip (hyperframes-core) -->
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<div class="hacker-text-wrap" id="hacker-text" data-target="{phrase}">
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<!-- ghost row + per-char spans injected by the setup script -->
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</div>
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```
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```css
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/* the scene root (or nearest 3D ancestor) MUST set perspective: 1500px */
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.hacker-text-wrap {
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font-family: {monoFont}; /* monospace so flicker glyphs hold width */
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font-weight: 900;
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font-size: HACKER_FONT_SIZE;
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position: relative; /* ghost stacks absolutely behind the live row */
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}
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.hacker-char {
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display: inline-block;
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transform-origin: bottom; /* flap-display hinge */
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transform-style: preserve-3d;
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}
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.hacker-ghost {
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opacity: 0;
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pointer-events: none;
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position: absolute;
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inset: 0 auto auto 0;
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}
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```
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```js
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const wrap = document.getElementById("hacker-text");
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const targetWord = wrap.dataset.target;
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const GLYPHS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%&*";
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// Ghost row (reserves width) + live per-char spans
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const ghost = document.createElement("div");
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ghost.className = "hacker-ghost";
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ghost.textContent = targetWord;
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wrap.appendChild(ghost);
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const charEls = [...targetWord].map((ch) => {
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const span = document.createElement("span");
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span.className = "hacker-char";
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span.textContent = ch === " " ? " " : ch;
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span.dataset.target = ch;
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wrap.appendChild(span);
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return span;
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});
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// Index-seeded hash — same frame always yields the same glyph
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function pseudoGlyph(seed) {
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const h = ((seed * 9301 + 49297) % 233280) / 233280;
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return GLYPHS[Math.floor(h * GLYPHS.length)];
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}
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charEls.forEach((el, i) => {
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const state = { p: 0 };
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tl.to(
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state,
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{
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p: 1,
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duration: FLIP_DURATION,
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ease: "power3.out",
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onUpdate: () => {
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if (state.p < REVEAL_THRESHOLD) {
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el.textContent = pseudoGlyph(i * 1000 + Math.floor(state.p * 100));
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} else {
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el.textContent = el.dataset.target === " " ? " " : el.dataset.target;
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}
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el.style.transform = `rotateX(${90 - state.p * 90}deg)`;
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el.style.opacity = Math.min(1, state.p * 2);
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},
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},
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i * CHAR_STAGGER,
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);
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});
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```
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## Variations
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- **Top-down hinge** — `transform-origin: top` for a falling-flap look.
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- **Center spin** — `transform-origin: center` reads as a barrel roll, not a flap.
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- **Number-only pool** — restrict `GLYPHS` to digits for a price / countdown decode.
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- **Two-pass decode** — chain two `FLIP_DURATION` tweens with different glyph pools (symbols → letters → real) for a longer reveal.
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## Values
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| token | range | notes |
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| ---------------- | ------------------------------- | ---------------------------------------------------------------------------------- |
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| HACKER_FONT_SIZE | 6–10% of viewport min-dimension | the flip IS the focal beat; ghost must use the identical size |
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| FLIP_DURATION | 0.4–1.0s | under 0.4s the flicker phase has no time; over 1.0s drags |
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| CHAR_STAGGER | 0.03–0.08s | total decode = `CHAR_STAGGER × (chars − 1) + FLIP_DURATION` — fit the phase budget |
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| REVEAL_THRESHOLD | 0.5–0.7 | lower reveals too early (no tension); higher reads as a hard end-reveal |
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| FLICKER_RATE | 3–6 frames per glyph swap | <3 looks like noise; >6 looks like discrete typing |
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Reference: `../../examples/proof-logo-chain.html` (163px, 0.55s, 0.033s, 0.6).
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## Critical Constraints
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- **`perspective` on the scene root REQUIRED** — without parent perspective, `rotateX` renders as a 2D squash, not a 3D flip; `transform-style: preserve-3d` on each char.
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- **Ghost placeholder** with identical content + font must back the live chars — without it, narrow glyphs shift the layout mid-flicker (monospace preferred; the ghost makes a proportional face recoverable).
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- **Flicker seed = char index + quantized progress** — the same frame must show the same glyph.
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- **Flicker rate ≥ ~3 frames per swap**; `onUpdate` work stays O(1) per char per frame.
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- **Center the flip dead-center and add NO decorative chrome** (timestamp lines, "// AUTH" tags, status dots) — the flip is the beat. A necessary secondary label is BIG typography (56–72px caps + tracking) in the same stack, never a tiny corner annotation.
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## See also
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`card-morph-anchor` (flip reveals a phrase, card morphs into the next shot) · `counting-dynamic-scale` (the numeric counterpart).
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