# P1 prod 写侧可用 实现计划 > **面向 AI 代理的工作者:** 必需子技能:使用 superpowers:subagent-driven-development(推荐)或 superpowers:executing-plans 逐任务实现此计划。步骤使用复选框(`- [ ]`)语法来跟踪进度。 **目标:** 让 prod profile 在本机 compose 内具备完整写侧与游玩链路(上传/投稿/审核/virtual 子域运行时),并收掉 `POSTGRES_PASSWORD` 默认值。 **架构:** 方案 A(镜像 dev 直连法)——新增 `minio-prod`(主机 9001,浏览器跨源直连),`api-prod` 补 `STORAGE_S3_*`/`GAMES_BASE_DOMAIN`/`CORS_ALLOWED_ORIGINS`;`crearte` 的 nginx 配置改为 envsubst 模板,通配游戏域块参数化并补 `/api/` 同源反代;TLS 本轮不做。 **技术栈:** docker compose v5、nginx:1.27-alpine entrypoint envsubst 模板、Go CLI(容器内 `/app/crearte-server`)、curl+python3 冒烟链。 **依据:** `docs/specs/2026-09-29-prod-write-side-design.md`(已批准)。规格覆盖映射见文末自检。 --- ## 环境事实(本机,worker 必读) - 仓库布局:wrapper `crearte-monorepo/` 下平级 `crearte`、`crearte-server`、`crearte-deploy`(已 clone,全在 master 干净)。 - 本机 `crearte-deploy/.env` **不存在**,`docker volume ls` **无任何 crearte 卷**(全新环境,无旧数据迁移负担;口令迁移警告仍要写 README,供其他主机用)。 - 本机无 host node/go。前端测试一律容器内跑,镜像 `crearte:dev` 需先由 compose 构建(任务 2)。 - `git@github.com` SSH 认证 = XingfenD(可推 crearte/crearte-deploy);wrapper remote = `git@git.yoresee.cc:XingfenD/crearte-monorepo.git`。各仓若报 `Author identity unknown`:`git config user.name XingfenD && git config user.email xingfen.fendy@outlook.com`(local,勿 --global)。 - 主机端口 8080/9000/9001/5432/5434 当前均空闲。`*.localhost` 由 Chrome 内建解析、glibc 不保证——curl 一律加 `--resolve .localhost:8080:127.0.0.1`。 - compose `:?` 守卫在 config 期对整个文件生效(不分 profile):任何 `--profile X config -q` 都要求 `.env` 五项 secret 齐(POSTGRES_PASSWORD/MINIO_ROOT_USER/MINIO_ROOT_PASSWORD/AUTH_TOKEN_SECRET/BUNDLE_KEK_k1)。 ## 文件结构 | 仓 | 文件 | 动作 | 职责 | |---|---|---|---| | crearte | `deploy/nginx.conf.template` | 新建(git mv 改名 + 编辑) | 两 server 块的 envsubst 模板:`_` 主站 + `${GAMES_SERVER_NAME}` 通配游戏域(含新 `/api/` 反代) | | crearte | `deploy/Dockerfile` | 修改 L15 | COPY 指向模板目录 | | crearte | `src/scripts/repo-yaml.test.ts` | 修改 describe 块 | 守卫测试同步读模板、新增 `/api/` 断言 | | crearte | `src/scripts/dev-game-runtime.ts` | 修改 L2 注释 | 引用路径改为 .template | | crearte | `docs/CHANGELOG.md` | 顶部加 0.15.0 | 变更账目 | | crearte-deploy | `docker-compose.yml` | 修改 | minio-prod、api-prod 写侧 env、web-prod args/env、口令去默认、新卷 | | crearte-deploy | `.env.example` | 重写(全文件) | secret 占位与新变量注释 | | crearte-deploy | `README.md` | 增 prod 小节 + 迁移警告 + 真机 TLS 清单 | 用法与数据 | | crearte-deploy | `docs/CHANGELOG.md` | 顶部加 0.5.0 | 变更账目 | | wrapper | `docs/ROADMAP.md`、`docs/CHANGELOG.md`、本计划索引 | 修改 | 状态与账目 | 提交顺序(spec §7):crearte → crearte-deploy → wrapper。 --- ### 任务 1:crearte nginx 模板化(TDD) **分支:** `cd crearte && git checkout -b feat/prod-nginx-wildcard-api` - [ ] **步骤 1.1:改写守卫测试(先红)** `src/scripts/repo-yaml.test.ts`:将整个 `describe('deploy/nginx.conf', ...)` 块替换为: ```ts describe('deploy/nginx.conf.template', () => { async function loadTemplate(): Promise { return readFile(path.join(REPO_ROOT, 'deploy', 'nginx.conf.template'), 'utf8') } it('通配游戏域 server block 暴露运行时三件套、/api/ 同源反代与 404 兜底', async () => { const wildcard = serverBlock(await loadTemplate(), '${GAMES_SERVER_NAME}') expect(wildcard).toMatch(/listen\s+80;/) expect(wildcard).toMatch(/root\s+\/usr\/share\/nginx\/html;/) const exact = [...wildcard.matchAll(/location\s*=\s*(\S+)\s*\{([^}]*)\}/g)] expect(exact.map(([, location]) => location).sort()).toEqual(['/__bootstrap', '/agent.js', '/sw.js']) for (const [, location, body] of exact) { expect(body, `${location} 需要 no-store`).toContain('"no-store"') } const api = wildcard.match(/location\s+\/api\/\s*\{([^}]*)\}/) expect(api, '通配块缺少 /api/ 反代(子域运行时取钥依赖同源代理)').toBeTruthy() expect(api?.[1]).toMatch(/proxy_pass\s+http:\/\/\$api_upstream;/) expect(api?.[1]).toMatch(/set\s+\$api_upstream\s+api:8080;/) expect(wildcard).toMatch(/location\s*\/\s*\{[\s\S]*?return 404;\s*\}/) expect(wildcard).not.toMatch(/location\s+\/data\//) expect(wildcard).not.toMatch(/location\s+\/assets\//) }) it('主站为 /data/bundles/ 提供 CORS 且保留 /data/ 行为', async () => { const main = serverBlock(await loadTemplate(), '_') const bundles = main.match(/location\s+\/data\/bundles\/\s*\{([^}]*)\}/) expect(bundles, '主站缺少 /data/bundles/ location').toBeTruthy() expect(bundles?.[1]).toContain('Access-Control-Allow-Origin') expect(bundles?.[1]).toMatch(/try_files\s+\$uri\s+=404;/) expect(main).toMatch(/location\s+\/data\/\s*\{/) }) }) ``` > `serverBlock()` 的 `server_name ${serverName};` 拼接传入字符串 `'${GAMES_SERVER_NAME}'` 后得到 `server_name ${GAMES_SERVER_NAME};`,与模板文本逐字匹配;JS 模板不会对已插值的 `$` 二次展开。 - [ ] **步骤 1.2:跑测试确认红** ```bash cd crearte && npx --yes vitest run src/scripts/repo-yaml.test.ts ``` 预期:FAIL(`ENOENT ... deploy/nginx.conf.template` 或 serverBlock 抛「缺少 server_name」)。**若本机 npx 因 node_modules 缺失失败,推迟到步骤 1.5 用容器跑,同样先确认红再继续。** - [ ] **步骤 1.3:git mv 改名并编辑模板** ```bash cd crearte && git mv deploy/nginx.conf deploy/nginx.conf.template ``` 将文件整体重写为以下内容(头部注释为新增;通配块 `server_name` 参数化并新增 `/api/` location;其余与旧文件逐字一致): ```nginx # envsubst 模板:nginx 官方镜像 entrypoint(20-envsubst-on-templates.sh)按已定义环境变量 # 渲染到 /etc/nginx/conf.d/default.conf。$uri/$host/$api_upstream 等 nginx 内建变量不是 # 环境变量,原样保留。运行期唯一必须定义的变量:GAMES_SERVER_NAME(compose web-prod 注入)。 server { listen 80; server_name _; root /usr/share/nginx/html; index index.html; gzip on; gzip_types text/css application/javascript application/json image/svg+xml; gzip_min_length 1024; location = /index.html { add_header Cache-Control "no-cache"; } location /assets/ { add_header Cache-Control "public, max-age=31536000, immutable"; try_files $uri =404; } location /data/bundles/ { add_header Cache-Control "no-cache"; add_header Access-Control-Allow-Origin "*"; try_files $uri =404; } location /data/ { add_header Cache-Control "no-cache"; try_files $uri =404; } location /api/ { resolver 127.0.0.11 valid=10s; set $api_upstream api:8080; proxy_pass http://$api_upstream; proxy_set_header Host $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; } location / { try_files $uri /index.html; } } server { listen 80; server_name ${GAMES_SERVER_NAME}; root /usr/share/nginx/html; location = /__bootstrap { add_header Cache-Control "no-store"; try_files /bootstrap/index.html =404; } location = /sw.js { add_header Cache-Control "no-store"; try_files /sw.js =404; } location = /agent.js { add_header Cache-Control "no-store"; try_files /agent.js =404; } # 子域游玩时 sw/agent 取 bundle-key 走同源反代(prod 由本块承担;dev 等价逻辑在 vite 插件) location /api/ { resolver 127.0.0.11 valid=10s; set $api_upstream api:8080; proxy_pass http://$api_upstream; proxy_set_header Host $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; } location / { return 404; } } ``` - [ ] **步骤 1.4:改 Dockerfile 与过时注释** `deploy/Dockerfile` L15: ```dockerfile # 旧:COPY deploy/nginx.conf /etc/nginx/conf.d/default.conf COPY deploy/nginx.conf.template /etc/nginx/templates/default.conf.template ``` `src/scripts/dev-game-runtime.ts` L2 注释:`(deploy/nginx.conf)` → `(deploy/nginx.conf.template)`。 - [ ] **步骤 1.5:容器内跑全量单测确认绿(含类型)** 先建镜像与依赖卷(在 deploy 目录,context 会用到当前分支工作树): ```bash cd ../crearte-deploy docker compose --profile mock build mock # 产出 crearte:dev docker run --rm -v "$PWD/../crearte":/repo \ -v crearte-deploy_mock_node_modules:/repo/src/node_modules \ -w /repo/src crearte:dev npm test ``` 预期:全部 PASS(含 `repo-yaml.test.ts`;必须挂整个 crearte 仓,只挂 `src/` 会假失败——HANDOFF 既有事实)。再: ```bash docker run --rm -v "$PWD/../crearte":/repo \ -v crearte-deploy_mock_node_modules:/repo/src/node_modules \ -w /repo/src crearte:dev npm run typecheck ``` 预期:无错误。 - [ ] **步骤 1.6:CHANGELOG 0.15.0** `crearte/docs/CHANGELOG.md` 顶部(`## [0.14.0]` 之前)插入(英中行相邻、条间空行): ```markdown ## [0.15.0] - 2026-09-29 ### Changed / 变更 - `deploy/nginx.conf` became `deploy/nginx.conf.template`, rendered at container start by the official nginx entrypoint's envsubst pass (`/etc/nginx/templates/`). The wildcard game server's `server_name` is now the `GAMES_SERVER_NAME` variable instead of the hardcoded `*.games.example.com`, and the block gained `location /api/` same-origin reverse proxy to `api:8080` — without it, prod play runtime on `.` couldn't reach bundle-key (dev only worked because vite proxies `/api` on every host). The three-piece runtime (`/__bootstrap`, `/sw.js`, `/agent.js`) and the 404 fallback are unchanged; the shape is pinned by `repo-yaml.test.ts` against the template. - `deploy/nginx.conf` 改为 `deploy/nginx.conf.template`,由 nginx 官方镜像 entrypoint 的 envsubst 机制在容器启动时渲染到 `/etc/nginx/templates/`。通配游戏域 server 的 `server_name` 从硬编码 `*.games.example.com` 改为 `GAMES_SERVER_NAME` 变量,并新增 `location /api/` 同源反代到 `api:8080`——此前 prod 子域运行时根本够不着 bundle-key(dev 能跑全靠 vite 在每个 Host 上顺带代理 `/api`)。运行时三件套(`/__bootstrap`、`/sw.js`、`/agent.js`)与 404 兜底骨架不变,形状由 `repo-yaml.test.ts` 对模板钉死。 ``` - [ ] **步骤 1.7:Commit** ```bash cd crearte git status --short # 应只有 deploy/、src/scripts/、docs/CHANGELOG.md git add -A && git commit -m "feat(deploy): template nginx conf, wildcard block gains same-origin /api proxy - deploy/nginx.conf -> nginx.conf.template (GAMES_SERVER_NAME rendered by nginx entrypoint envsubst; prod wildcard host was hardcoded dead config) - wildcard game server adds location /api/ -> api:8080 so prod subdomain play runtime can fetch bundle-key same-origin (dev-parity with vite) - repo-yaml.test.ts guards the template shape incl. /api/ assertions - docs: CHANGELOG 0.15.0" ``` --- ### 任务 2:crearte 合入 master 并推送 - [ ] **步骤 2.1:合并(--no-ff,禁 fast-forward)** ```bash cd crearte git checkout master && git pull --ff-only origin master git merge --no-ff feat/prod-nginx-wildcard-api -m "Merge branch 'feat/prod-nginx-wildcard-api' — prod play runtime via templated nginx wildcard /api proxy (P1)" ``` 预期:新增 merge commit,无冲突(master 自 f12cbf1 后无新提交;若 pull 带来新改动导致冲突,停下向用户报告,勿强合)。 - [ ] **步骤 2.2:推送 + 删分支** ```bash git push origin master git branch -d feat/prod-nginx-wildcard-api && git push origin --delete feat/prod-nginx-wildcard-api git log --oneline -2 # 记录 merge hash,供 wrapper ROADMAP 状态引用 ``` --- ### 任务 3:crearte-deploy compose 与 .env.example **分支:** `cd crearte-deploy && git checkout -b feat/prod-write-side` - [ ] **步骤 3.1:anchor 与 DATABASE_URL 去默认口令** `docker-compose.yml`: ```yaml # L5(x-postgres-env 内)旧: POSTGRES_PASSWORD: ${POSTGRES_PASSWORD:-crearte} POSTGRES_PASSWORD: ${POSTGRES_PASSWORD:?set POSTGRES_PASSWORD in .env} # L54(api-dev)与 L126(api-prod)同型替换,旧: ...crearte:-crearte}@... DATABASE_URL: postgres://crearte:${POST…rd} # L58/L59(minio-dev)显式化默认值(行为不变,为 :? 语义让路) MINIO_ROOT_USER: ${MINIO_ROOT_USER:-minioadmin} MINIO_ROOT_PASSWORD: ${MINIO…min} ``` > api-dev L54 一并改:anchor 共享,dev/prod 同受 `:?` 约束——README 迁移警告覆盖(任务 4)。 - [ ] **步骤 3.2:api-prod 补写侧 env** `api-prod` 服务块整体替换为: ```yaml api-prod: profiles: ["prod"] build: *api-build image: crearte-server:prod restart: unless-stopped depends_on: db-prod: condition: service_healthy minio-prod: condition: service_started environment: <<: *api-env DATABASE_URL: postgres://crearte:${POST…rd} STORAGE_S3_ENDPOINT: http://minio-prod:9000 STORAGE_S3_BUCKET: ${MINIO_BUCKET:-crearte} STORAGE_S3_ACCESS_KEY_ID: ${MINIO_ROOT_USER:?set MINIO_ROOT_USER in .env} STORAGE_S3_SECRET_ACCESS_KEY: ${MINI…?:set MINIO_ROOT_PASSWORD in .env} STORAGE_S3_FORCE_PATH_STYLE: "true" # 浏览器可达的公开基址(PublicURL = base + "/" + key,需含 bucket 段) STORAGE_S3_PUBLIC_BASE_URL: http://localhost:${MINIO_PROD_PORT:-9001}/${MINIO_BUCKET:-crearte} # CORS 通配放行:host == base 或 *.base;http 仅对 *.localhost 开 GAMES_BASE_DOMAIN: localhost CORS_ALLOWED_ORIGINS: ${HOST_ORIGIN:-http://localhost:8080} networks: default: aliases: [api] healthcheck: <<: *api-healthcheck ``` - [ ] **步骤 3.3:新增 minio-prod 服务** 紧接 `api-prod` 之后(`db-debug` 之前)插入: ```yaml minio-prod: profiles: ["prod"] image: pgsty/minio:latest restart: unless-stopped command: ["server", "/data"] ports: - "${MINIO_PROD_PORT:-9001}:9000" environment: MINIO_ROOT_USER: ${MINIO_ROOT_USER:?set MINIO_ROOT_USER in .env} MINIO_ROOT_PASSWORD: ${MINI…?:set MINIO_ROOT_PASSWORD in .env} # 游玩/封面跨源直连(与 minio-dev 同策略) MINIO_API_CORS_ALLOW_ORIGIN: "*" volumes: - minio-data-prod:/data ``` - [ ] **步骤 3.4:web-prod 补构建参数与模板变量** `web-prod` 服务块整体替换为: ```yaml web-prod: profiles: ["prod"] build: context: ../crearte dockerfile: deploy/Dockerfile args: VITE_API_BASE_URL: / VITE_GAMES_BASE_DOMAIN: ${PUBLIC_GAMES_HOST:-localhost:8080} VITE_HOST_ORIGIN: ${HOST_ORIGIN:-http://localhost:8080} image: crearte:prod restart: unless-stopped depends_on: - api-prod environment: GAMES_SERVER_NAME: ${GAMES_SERVER_NAME:-*.localhost} ports: - "8080:80" ``` > `PUBLIC_GAMES_HOST`(客户端 host:port 拼接用)与 api 的 `GAMES_BASE_DOMAIN`(CORS 主机名后缀匹配)是两个语义不同的变量,刻意不共用,见 spec §3.2 命名注意。 - [ ] **步骤 3.5:卷声明追加** 文件尾 `volumes:` 块追加一行(不动既有卷名): ```yaml minio-data-prod: ``` - [ ] **步骤 3.6:`.env.example` 整体重写** ```bash # 复制为 .env 后填写;.env 已被 .gitignore 忽略,绝不提交 # 生成 secret:openssl rand -base64 32 AUTH_TOKEN_SECRET= BUNDLE_KEK_ACTIVE=k1 BUNDLE_KEK_k1= # Postgres 口令(0.5.0 起无默认值,缺失 compose 直接报错)。 # 老部署务必显式写旧卷的真实口令,否则鉴权失败,见 README「数据与配置」迁移警告。 POSTGRES_PASSWORD= # MinIO root 凭据(:? 必填)。本机 dev/prod 演练可填 minioadmin/minioadmin; # 任何对外可达的 prod 必须换强口令:openssl rand -base64 32 MINIO_ROOT_USER= MINIO_ROOT_PASSWORD= # prod 写侧可选项(默认值即本机自包含演练形态,详见 README prod 小节): # MINIO_PROD_PORT=9001 # prod MinIO 主机端口(dev 用 9000) # HOST_ORIGIN=http://localhost:8080 # 主站对外 origin(CORS 白名单 + VITE_HOST_ORIGIN) # PUBLIC_GAMES_HOST=localhost:8080 # 游玩子域基址 host:port(客户端拼 :port) # GAMES_SERVER_NAME=*.localhost # nginx 通配 server_name(真域名时 *.games.example.com) # MINIO_BUCKET=crearte # macOS / 网络盘上热更新不触发时设为 true # CHOKIDAR_USEPOLLING=false ``` --- ### 任务 4:crearte-deploy README 与 CHANGELOG - [ ] **步骤 4.1:README「使用」内 dev 桶初始化段之后插入** ```markdown ### prod 栈写侧(本机自包含演练) prod 与 dev 互斥(都占 8080)。`minio-prod`(主机端口默认 **9001**)为 prod 启用写侧路由(上传/投稿/审核/预览);virtual 作品站内游玩走 `http://.localhost:8080`——web-prod 的 nginx 通配块按 `GAMES_SERVER_NAME` 渲染三件套 + `/api/` 同源反代,与 dev 的 vite 行为对齐。 ```bash cp .env.example .env # 必填 5 项:AUTH_TOKEN_SECRET、BUNDLE_KEK_k1、POSTGRES_PASSWORD、MINIO_ROOT_USER、MINIO_ROOT_PASSWORD docker compose --profile prod up -d --build # prod 卷首次创建后一次性初始化桶(单引号刻意——防宿主 shell 展开,容器内凭 compose 注入的凭据完成): docker compose --profile prod exec minio-prod sh -c 'mc alias set local http://localhost:9000 "$MINIO_ROOT_USER" "$MINIO_ROOT_PASSWORD" && mc mb --ignore-existing local/crearte && mc anonymous set download local/crearte' ``` 迁真实服务器的最小清单(本轮演练未含 TLS):泛解析 `*.games.<域名>` → 主机;`.env` 设 `HOST_ORIGIN`/`PUBLIC_GAMES_HOST`/`GAMES_SERVER_NAME` 为真实值并同步 api 的 `GAMES_BASE_DOMAIN`;`MINIO_PROD_PORT` 收内网或换外部 S3(改 `STORAGE_S3_*` 五项即可,应用零改动);上反代 TLS(Caddy/certbot + 通配证书)后把 `STORAGE_S3_PUBLIC_BASE_URL`、`HOST_ORIGIN` 切 https——server CORS 对 https 子域直接放行。 ``` - [ ] **步骤 4.2:README「数据与配置」小节更新** 卷列表行改为提及 `minio-data-prod`;并在其下追加迁移警告: ```markdown - **0.5.0 口令迁移警告**:`POSTGRES_PASSWORD` 不再有 `crearte` 默认值。既有主机的 `.env` 若没写过该行,升级后必须显式补 `POSTGRES_PASSWORD=<旧卷实际口令>`(全新 dev 卷旧口令即 `crearte`),否则 Postgres 鉴权失败。`MINIO_ROOT_USER/PASSWORD` 同理改为必填(dev 可继续用 minioadmin 值)。 ``` - [ ] **步骤 4.3:CHANGELOG 0.5.0** `docs/CHANGELOG.md` 顶部(`## [0.4.0]` 之前)插入: ```markdown ## [0.5.0] - 2026-09-29 ### Added / 新增 - The prod profile gains a full write side: new `minio-prod` object storage (host port `${MINIO_PROD_PORT:-9001}`, volume `minio-data-prod`, CORS-open) wired to `api-prod` via `STORAGE_S3_*`, plus `GAMES_BASE_DOMAIN=localhost` and `CORS_ALLOWED_ORIGINS` — upload/submission/review/preview routes now register in prod instead of 404-ing. `web-prod` gained `GAMES_SERVER_NAME` (renders the templated nginx wildcard block) and `VITE_GAMES_BASE_DOMAIN`/`VITE_HOST_ORIGIN` build args for the `*.localhost` play runtime. One-time prod bucket init and the real-server TLS checklist are in README. - prod profile 补齐写侧全链路:新增 `minio-prod`(主机端口 `${MINIO_PROD_PORT:-9001}`、卷 `minio-data-prod`、开放 CORS),`api-prod` 配置 `STORAGE_S3_*` 与 `GAMES_BASE_DOMAIN=localhost`、`CORS_ALLOWED_ORIGINS`——上传/投稿/审核/预览路由在生产启用(此前一律 404)。`web-prod` 新增 `GAMES_SERVER_NAME`(渲染 nginx 模板通配块)与游玩运行时构建参数 `VITE_GAMES_BASE_DOMAIN`/`VITE_HOST_ORIGIN`。prod 桶一次性初始化与真服务器 TLS 清单见 README。 ### Changed / 变更 - `POSTGRES_PASSWORD` lost its `crearte` fallback: the env anchor and both `DATABASE_URL`s use `${POSTGRES_PASSWORD:?…}`, so compose fails fast when missing. Old checkouts must set the line explicitly to match the volume's frozen password (see README migration warning). `MINIO_ROOT_USER`/`MINIO_ROOT_PASSWORD` became `:?`-required (empty placeholders in `.env.example`; minioadmin stays fine for local drills) and `minio-dev` now spells its defaults via the same variables. - `POSTGRES_PASSWORD` 去掉 `crearte` 兜底:anchor 与两条 `DATABASE_URL` 改为 `${POSTGRES_PASSWORD:?…}`,缺失即快速失败;既有部署须显式补写旧卷口令(见 README 迁移警告)。`MINIO_ROOT_USER`/`MINIO_ROOT_PASSWORD` 升为 `:?` 必填(`.env.example` 空占位;本机演练填 minioadmin 即可),`minio-dev` 默认值经同组变量显式化(行为不变)。 ``` --- ### 任务 5:crearte-deploy 验证——config + prod 实跑 + 冒烟链 **前置:** 任务 2 已完成(prod 镜像构建需要 master 上的模板 nginx)。以下命令全部在 `crearte-deploy/` 执行。 - [ ] **步骤 5.1:生成 .env** ```bash test -f .env && echo "ABORT: .env 已存在,停下核对而不是覆盖" || cp .env.example .env { echo "AUTH_TOKEN_SECRET=$(openssl rand -base64 32)" echo "BUNDLE_KEK_k1=$(openssl rand -base64 32)" echo "POSTGRES_PASSWORD=crearte" echo "MINIO_ROOT_USER=minioadmin" echo "MINIO_ROOT_PASSWORD=***" } >> .env sed -i '/^AUTH_TOKEN_SECRET=$/D;/^BUNDLE_KEK_k1=$/D;/^POSTGRES_PASSWORD=$/D;/^MINIO_ROOT_USER=$/D;/^MINIO_ROOT_PASSWORD=$/D' .env ``` - [ ] **步骤 5.2:四 profile config 全静默** ```bash for p in dev prod debug mock; do docker compose --profile $p config -q || echo "FAIL $p"; done ``` 预期:无输出无 FAIL。再验守卫确实生效:`POSTGRES_PASSWORD= docker compose --profile prod config -q` 应报 required variable 错误(测后恢复)。 - [ ] **步骤 5.3:prod 起栈 + 健康** ```bash docker compose --profile prod up -d --build docker compose --profile prod ps ``` 预期:`api-prod healthy`、`db-prod healthy`、`web-prod`/`minio-prod` running。首拉镜像慢属正常(GOPROXY 已指 goproxy.cn)。 - [ ] **步骤 5.4:prod 桶初始化**(README 命令原样执行,预期 `mc mb`/`anonymous set` 成功) - [ ] **步骤 5.5:冒烟链(写侧 + 游玩链路 curl 等价物)** 逐条执行(`ADMIN_TOKEN` 全程 shell 变量传递,**不回显、不落盘敏感响应正文**): ```bash set -euo pipefail B=http://localhost:8080 # 1) healthz(经 web-prod 反代) curl -sf $B/api/games >/dev/null && echo "catalog ok" docker compose exec -T api-prod wget -qO- http://127.0.0.1:8080/healthz | grep -q ok && echo "healthz ok" # 2) 注册 -> 提权 -> 重登(set-role 会失效旧 token,必须重登) curl -s -o /tmp/p1reg.json -w '%{http_code}\n' -X POST $B/api/auth/register -H 'Content-Type: application/json' \ -d '{"email":"p1@example.com","password":"***","display_name":"P1 Smoke","username":"p1admin"}' # 201 docker compose exec -T api-prod /app/crearte-server user set-role p1@example.com admin curl -s -o /tmp/p1login.json -w '%{http_code}\n' -X POST $B/api/auth/login -H 'Content-Type: application/json' \ -d '{"email":"p1@example.com","password":"***"}' # 200 ADMIN_TOKEN=*** -c "import json;print(json.load(open('/tmp/p1login.json'))['token'])") # 3) 上传真实 zip bundle python3 -c "import zipfile;zipfile.ZipFile('/tmp/p1.zip','w').writestr('index.html','

p1

')" curl -s -o /tmp/p1up.json -w '%{http_code}\n' -X POST $B/api/uploads -H "Authorization: Bearer $ADMIN_TOKEN" \ -F kind=bundle -F slug=p1-smoke -F version=v1 -F file=@/tmp/p1.zip # 201 UP_ID=$(python3 -c "import json;print(json.load(open('/tmp/p1up.json'))['upload_id'])") # 4) 投稿(virtual,new_work,直提)+ external 第二件 curl -s -o /tmp/p1sub.json -w '%{http_code}\n' -X POST $B/api/submissions -H "Authorization: Bearer $ADMIN_TOKEN" -H 'Content-Type: application/json' -d '{ "kind":"new_work","work_id":"p1admin/p1-smoke","bundle_upload_id":"'"$UP_ID"'","submit":true, "payload":{"id":"p1admin/p1-smoke","runtime":"virtual","name":"P1 Smoke","url":"https://example.com", "author":{"name":"P1"},"description":"prod write-side smoke","durationMinutes":{"min":1,"max":60}, "type":"puzzle","tags":["smoke"],"version":"v1"}}' # 201 SUB_ID=$(python3 -c "import json;print(json.load(open('/tmp/p1sub.json'))['id'])") curl -s -o /tmp/p1ext.json -w '%{http_code}\n' -X POST $B/api/submissions -H "Authorization: Bearer $ADMIN_TOKEN" -H 'Content-Type: application/json' -d '{ "kind":"new_work","work_id":"p1admin/p1-ext","submit":true, "payload":{"id":"p1admin/p1-ext","runtime":"external","name":"P1 Ext","url":"https://example.com", "author":{"name":"P1"},"description":"external smoke","durationMinutes":{"min":1,"max":60}, "type":"puzzle","tags":[]}}' # 201 # 5) 审核上架两作品 curl -s -o /dev/null -w 'approve1 %{http_code}\n' -X POST $B/api/admin/submissions/$SUB_ID/approve \ -H "Authorization: Bearer $ADMIN_TOKEN" -H 'Content-Type: application/json' -d '{"note":"smoke"}' # 200 EXT_SUB_ID=$(python3 -c "import json;print(json.load(open('/tmp/p1ext.json'))['id'])") curl -s -o /dev/null -w 'approve2 %{http_code}\n' -X POST $B/api/admin/submissions/$EXT_SUB_ID/approve \ -H "Authorization: Bearer $ADMIN_TOKEN" -H 'Content-Type: application/json' -d '{"note":"smoke"}' # 200 # 6) 详情:schema v2、playSubdomain、匿名可读 curl -s -o /tmp/p1det.json -w '%{http_code}\n' $B/api/games/p1admin/p1-smoke # 200(无 token) python3 - <<'PY' import json d = json.load(open('/tmp/p1det.json')) assert d['runtime'] == 'virtual' and d['playSubdomain'], d assert d.get('bundle', {}).get('url'), '缺 bundle.url' print('detail ok sub=', d['playSubdomain']) PY # 7) 通配子域:三件套 + /api 同源反代 + bundle-key(--resolve 绕 glibc 不解析 *.localhost) SUB=$(python3 -c "import json;print(json.load(open('/tmp/p1det.json'))['playSubdomain'])") for path in /__bootstrap /sw.js /agent.js; do curl -sf --resolve "$SUB.localhost:8080:127.0.0.1" "http://$SUB.localhost:8080$path" >/dev/null && echo "sub $path ok" done curl -s -o /tmp/p1key.json -w 'bundle-key %{http_code}\n' \ --resolve "$SUB.localhost:8080:127.0.0.1" -H "Authorization: Bearer $ADMIN_TOKEN" \ "http://$SUB.localhost:8080/api/games/p1admin/p1-smoke/bundle-key" # 200 python3 -c "import json;d=json.load(open('/tmp/p1key.json'));assert d['v']==1;print('key shape ok')" shred -u /tmp/p1key.json 2>/dev/null || rm -f /tmp/p1key.json # 密钥材料不落盘残留 # 8) 跨源直连:bundle 密文匿名下载 + Origin=CORS 头(server 放行 *.localhost) BU=$(python3 -c "import json;print(json.load(open('/tmp/p1det.json'))['bundle']['url'])") curl -sf -o /tmp/p1bundle.bin "$BU" && echo "bundle object ok ($(stat -c%s /tmp/p1bundle.bin)B)" curl -s -D- -o /dev/null -H "Origin: http://$SUB.localhost:8080" $B/api/games/p1admin/p1-smoke/bundle-key \ -H "Authorization: Bearer $ADMIN_TOKEN" | grep -i 'access-control-allow-origin' | grep -q "$SUB.localhost" && echo "cors wildcard ok" curl -s -o /dev/null -w 'ext detail %{http_code}\n' $B/api/games/p1admin/p1-ext # 200 ``` 预期全绿。任一步 4xx/5xx:按 spec §4 排查(路由未注册→查 `STORAGE_S3_*` 是否被 `LoadStorage` 判不全;子域 404→查 `GAMES_SERVER_NAME` 渲染 `docker compose exec web-prod cat /etc/nginx/conf.d/default.conf`)。 - [ ] **步骤 5.6:dev 回归** ```bash docker compose --profile prod down docker compose --profile dev up -d --build docker compose --profile dev exec -T api-dev wget -qO- http://127.0.0.1:8080/healthz | grep -q ok && echo dev-api ok docker compose --profile dev exec minio-dev sh -c "mc alias set local http://localhost:9000 minioadmin minioadmin && mc mb --ignore-existing local/crearte && mc anonymous set download local/crearte" curl -sf http://localhost:8080/api/games >/dev/null && echo dev-catalog ok docker compose --profile dev down # 无 -v ``` 预期全绿(dev 的 minio-dev 仍走默认凭据;`.env` 里的 minioadmin 值与 `:-` 兼容)。 - [ ] **步骤 5.7:浏览器人工验收(可延后,标记即可)** 有 GUI 的机器上打开 `http://localhost:8080`(prod 栈),走 UI 上传→投稿→后台审核→站内游玩。本机为 headless,计划以步骤 5.5 的 curl 等价链为验收线,浏览器项标 `manual-deferred`。 --- ### 任务 6:crearte-deploy 合入并推送 - [ ] **步骤 6.1** ```bash cd crearte-deploy git status --short # 应只有 docker-compose.yml、.env.example、README.md、docs/CHANGELOG.md;.env 绝不入列 git add -A && git commit -m "feat(prod): write side via minio-prod + games runtime env; drop POSTGRES_PASSWORD default - minio-prod (host 9001, volume minio-data-prod) wired to api-prod STORAGE_S3_*/GAMES_BASE_DOMAIN/CORS_ALLOWED_ORIGINS -> upload/submission/ review routes register in prod - web-prod: GAMES_SERVER_NAME template var + VITE_GAMES_BASE_DOMAIN / VITE_HOST_ORIGIN build args - POSTGRES_PASSWORD & MINIO_ROOT_* become :?-required; .env.example synced; README gains prod bucket init, password migration warning, TLS checklist - docs: CHANGELOG 0.5.0" git checkout master && git pull --ff-only origin master git merge --no-ff feat/prod-write-side -m "Merge branch 'feat/prod-write-side' — prod write-side self-contained drill (P1)" git push origin master git branch -d feat/prod-write-side && git push origin --delete feat/prod-write-side git log --oneline -2 # 记录 merge hash ``` --- ### 任务 7:wrapper 收尾(状态、账目、计划登记) - [ ] **步骤 7.1:ROADMAP 更新** P1 行状态列改为:`**完成**(crearte `<任务2 merge hash>` / deploy `<任务6 merge hash>`,2026-09-29 合并推送;TLS 与真域名留清单,见 spec §6)`。文档索引表 P1 行实现计划列改为 ``docs/plans/2026-09-29-prod-write-side.md`(已执行,2026-09-29)`。 - [ ] **步骤 7.2:wrapper CHANGELOG 0.2.2** ```markdown ## [0.2.2] - 2026-09-29 ### Docs / 文档 - Roadmap P1 delivered: prod write side went live in the compose drill — minio-prod + api-prod storage/games env + templated nginx wildcard block (crearte `<>` / crearte-deploy `<>`), POSTGRES_PASSWORD default retired, TLS deferred by design with a real-server checklist in README. - 路线图 P1 交付:prod 写侧在本机演练栈完整启用——minio-prod、api-prod 存储/游玩域名环境、nginx 通配块模板化(crearte `<>` / crearte-deploy `<>`);POSTGRES_PASSWORD 默认值退役;TLS 按设计缓做,真机清单已入 README。 ``` (`<>` 处以真实 merge hash 替换;英文行紧接中文行。) - [ ] **步骤 7.3:Commit + Push(wrapper 可直提 master)** ```bash cd .. git add docs/ROADMAP.md docs/CHANGELOG.md docs/plans/ docs/specs/ git commit -m "docs: P1 delivered — prod write-side drill merged; plan registered, changelog 0.2.2" git push origin master ``` - [ ] **步骤 7.4:终态核验** ```bash git -C crearte pull --ff-only origin master && git -C crearte log --oneline -1 git -C crearte-deploy pull --ff-only origin master && git -C crearte-deploy log --oneline -1 ./clone_all.sh # 应输出 3 updated ``` --- ## 自检(写完后执行,已内联修复) 1. **规格覆盖度**:spec §3.1-3.2 端口/服务/env → 任务 3.2-3.5;§3.3 口令链 → 3.1/3.6 + README 4.2;§3.4 nginx 模板 + 守卫测试 → 任务 1;§3.5 桶初始化 → README 4.1 + 步骤 5.4;§4 验证四步 → 5.1-5.7(浏览器项如实标 deferred);§5 影响文件表逐项对应;§6 不做项无对应任务(正确);§7 分支/顺序 → 任务 1/2/3/6/7。✔ 2. **占位符扫描**:merge hash 占位 `<>` 为运行时事实(任务 2/6 执行时产生),其余无 TODO/待定。✔ 3. **类型/命名一致性**:`GAMES_SERVER_NAME`(web-prod env ↔ nginx 模板 ↔ 测试断言)、`PUBLIC_GAMES_HOST`/`HOST_ORIGIN`/`MINIO_PROD_PORT`/`MINIO_BUCKET`(compose ↔ .env.example ↔ README)、模板路径 `deploy/nginx.conf.template`(Dockerfile ↔ repo-yaml.test.ts ↔ dev-game-runtime 注释)三向一致。✔ **范围外提醒(不入本计划)**:HANDOFF §4 前端零散 backlog 与本计划无关;若冒烟 5.5 步骤 7 发现 `sw.js`/`agent.js` 在 prod dist 缺失(`nginx exec ls /usr/share/nginx/html`),那是 crearte 构建产物的独立缺陷,上报而非顺手修。